Click Effects
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Click Effects - User Manual
Graphics Editor

Key-Value List Editor

7min

The process of creating a Key/Value List is very similar to setting up a Dynamic Image Object or a Dynamic Animation Object.

  1. Navigate to Settings Menu -> Key-Value List Settings -> Key-Value Lists.
  2. Click NEW.
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  • The Key-Value List Editor displays.
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  1. Fill out the name of the Key/Value List. Make sure to select a name that is easily identifiable, and perhaps descriptive (e.g. β€œTeam Name List”, β€œTeam Logo List”, β€œPlayer Animation List”).

1.0 - Assign Values to Keys

Based on the type of graphics object to which the Key/Value List is assigned, you will either define text values for keys (for a text/data field) or file paths for keys (for an image or an animation).Β 

First, you can define how the incoming source value is parsed prior to determining the key’s value:

Lookup:

  • Trim Key: Removes any leading or trailing white spaces from the incoming value.
  • Ignore Case: Performs a case insensitive lookup.

2.0 - Default Value

  • Use Key: Uses the incoming value if the list does not contain a match.
  • If you have not selected Use Key, then you can define the default value:
    • If defining the default value for a text field, then type in the default text value.
    • If defining the default value for an image/animation, then use the Select dropdown to browse for a default image/animation file.

3.0 - Add List Entries

To add a key/value pair to the list, you can either enter the information manually by clicking the Add button, or you can Batch import a list if you are adding file paths.

After clicking the Add button you will be presented with a screen that allows you to enter the key and the value. If you are adding a file path, the value section allows you to browse to a file path.Β 

4.0 - Batch Add List Entries

Clicking the Batch dropdown allows you to import a Key-Value List from a Directory or from a File. When batch importing from a directory, the system automatically uses the filenames in a given directory that match the pattern of filenames ending in β€˜_[value].[extension]’.

The file path m:\AndruwJones_25.mov results in the following key/value association:

Key: 25

Value: m:\AndruwJones_25.mov

When batch importing from a file, you can supply the system with a prebuilt key/value pair file in XML or CSV. The system automatically parses this list and adds key/value entries based on the information found in the selected file.

5.0 - Assign a Key/Value List to a Canvas Object

To assign a Key/Value List to a canvas object:

  1. Open the Graphics Editor, and then right-click the object of choice. Make sure this object is either a Text/Data field, an Image, or an Animation.
  2. From the right-click menu, select Key/Value List Options, and then select Browse to select a Key/Value List.
  3. From this right-click menu, you can optionally create a new Key/Value List, edit the assigned Key/Value List, or delete the assignment of the Key/Value List.

NOTE

Deleting the Key/Value List assignment does not delete the Key/Value List from the system.