Chyron LIVE
LIVE - User Manual

Matchpad

18min

Matchpad module is used for Soccer to display the player's teams, positions, numbers, and other roster information. As an interactive feature, Matchpad allows users to make changes throughout the game. This includes situations such as, player introductions, players receiving yellow or red card, game clock, full-time results, etc.

1.0 - Add Data Source

Begin by adding a creating your own spreadsheet by first saving a copy of their match line-up to the PC, removing access restrictions, and pasting the URL in the below field.

  1. Click Open Template Spreadsheet link to open the spreadsheet and make pre-game adjustments.
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The Data Source spreadsheet will open with pre-determined fields for Matchup, Home Team and Away Team information. Spreadsheet will open with editable fields for both teams. Information includes everything from player information to sponsor and logos. All data saved in this spreadsheet is pulled to Matchpad and edits are made only in this spreadsheet.

  1. Make any needed changes before the match to update the LIVE Matchpad.
  2. Confirm that all information is correct.
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  1. Save spreadsheet and copy the URL.
  2. Paste the spreadsheet link in the Data Source field.
  3. Click Apply.
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Matchpad module will open with all fields from spreadsheet uploaded into LIVE:

  1. Click any of the Matchpad buttons to display the lower third in the blue preview box.
  2. Click button or preview screen (blue box) again to broadcast in the red box.
    • Team Names
    • Team Logos
    • Team Colors
    • Rosters
    • Scores
    • Yellow/Red Cards
    • Substitutes
    • Referee
    • Commentators
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Changes to the rosters can be made at any time, however it is recommended to complete Data Source spreadsheet prior to the match and click Refresh Data button to update Matchpad with the Data Source spreadsheet. ο»Ώ

Note: Any asset from LIVE can be uploaded to the Matchpad by adding the name to the spreadsheet that matches the name of the asset within LIVE.

2.0 - Preview Features

Once the data is uploaded to the Matchpad, user can load the graphic in the preview screen (the blue box) before broadcasting.

  1. Click the graphic button one time to load into preview (Blue box).
  2. Click button a second time to broadcast (Red box).

2.1 - Match

Match column contains five different graphic options and uploads text from the saved spreadsheet.

Begin by clicking on the Matchup button. Matchup displays the Home vs Away graphic.

  1. First click Matchup to highlight the button and display the graphic in the blue box preview screen.
  2. Click the Matchup button again or the blue preview screen to broadcast the graphic in the red box as shown below.
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Complete the same steps for any of the other Match graphics throughout the match:

  • Sponsor
  • Referee
  • Commentator
  • Result

2.2 - Clock

Clock function on the Matchpad allows users to start the clock at kickoff and halftime.

  1. Click on the Clock button to display gametime clock in the graphics preview window.
  2. Click on the Period button to select regulation time consisting of:
    • 1H - First half consisting of 45 minutes gameplay.
    • 2H - Second half consisting of 45-minute gameplay.
    • PEN - Penalty shootout after 90-minute regulation time.
  3. Start and stop the clock by clicking the play icon.
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2.3 - Substitution

During the match, coaches can substitute players at any time.

  1. Click Substitution button to switch players from bench to the pitch.
  2. Click the down arrow orange icon to begin substitution.
    • By default, the user will first select which player is leaving the match.
  3. Select the player who will be exiting the match in the Roster section.
  4. Click the up arrow green icon.
  5. Select on the replacement player entering the game.
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2.4 - Penalty Shootout

When a match goes to penalty shootouts, the user can switch the interface to keep track of the score.

  1. Click the PEN button to pen the below screen.
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  1. Click on the corresponding boxes based on live game results:
    • N - click N when player misses the score.
    • Y - click Y when player makes the score.
  2. Switch from Home to Away team scores as they take turns.
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  1. Click the reverse button to erase a score and click the forward arrow to open a new scoresheet in case of a tie after five shots each.

2.5 - Score

Score feature allows user to keep track and update the score points throughout the match.

When either team scores a goal:

  1. Click the plus icon to update the score.
  2. If a score is cancelled by the referee or VAR, then:
    • Click the Minus icon to remove the score.
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2.6 - Lower Third Goalο»Ώ

The Goal button will upload a graphic with the players name when the player scores a goal.

Note: If a Player Name is not selected for this graphic, then the graphic will automatically display the Team Name instead of the Player Name.

  1. Click Player Name
  2. Click Goal button.
  3. The graphic with the players name will display in the blue preview box.
  4. Click the blue preview or the Goal button again to broadcast the graphic in the red box.
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2.7 - Lower Third From Text player

The Lower Third feature allows users to add player information, text, or logo into the preview and broadcast.

  1. Enter the text in the Lower Third From Text field as shown below and click the enable button:
    • Text entered in this field will display the same text inside the Lower Third. All other information is pulled from the template spreadsheet.

Note: Logos, player and team information data is pulled from the template spreadsheet.

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2.8 - Lower Third Roster Player

Player Lower Third functions the same as text or logo. This function allows user to pull and displays individual player information in the Lower Thid such as position, number, name and other attributes saved in the template spreadsheet.

  1. Click on the Player Name in the Roster section.
  2. Click Player button.
  3. Player lower third displays on the Matchpad preview.
  4. Click preview again to broadcast output.
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